BURGER KING · RESTAURANT BRANDS INTERNATIONAL

Designing the next generation of the Burger King guest experience.

From ordering and checkout to loyalty, navigation, personalization, gamification and kiosk, I worked across some of the most important moments of Burger King's digital guest journey.

Role
Senior Product Designer
Platforms
App · Web · Kiosk
Focus
Guest Experience · Ordering · Loyalty · Growth
Company
Restaurant Brands International
View live product
Burger King's ordering app home screen — the Whopper, loyalty crowns and recommended items — alongside brand cards referencing app, kiosk, web and AI.

One brand. Multiple users. Multiple contexts.

Working across critical guest journeys and operational experiences throughout the Burger King ecosystem — mobile app, web, kiosk, franchise management and restaurant operations.

  1. 01Consumer
  2. 02Restaurant
  3. 03Operations
  4. 04AI-enabled workflows
The Burger King product ecosystem — Mobile App for ordering, loyalty and engagement; Kiosk for in-restaurant ordering; Web extending the experience beyond the app; BK Assistant for franchise management; and Kitchen Display System for real-time order management for the crew — one brand, multiple users, multiple contexts.
  1. 01

    Mobile app

    Guest ordering, loyalty and engagement.

  2. 02

    Web

    Guest-facing digital experiences.

  3. 03

    Kiosk

    In-restaurant ordering.

  4. 04

    BK Assistant

    Franchise management and operational SaaS.

  5. 05

    KDS

    Kitchen Display System used by restaurant crew.

  • One brand
  • Multiple users
  • Multiple contexts
  • Shared product system

Reducing friction at one of the most critical moments in the journey.

Checkout had accumulated multiple steps and dense information — the redesign focused on simplifying the journey, improving hierarchy and keeping important decisions in context.

What informed the design

  • Existing experience
  • User testing
  • Design iteration
  • A/B testing

Before

Before — pickup, delivery, restaurant and payment screens, with a checklist of what wasn't working: more steps than necessary, dense layouts, limited visual hierarchy, unclear progression, fewer visual cues.

After

After — the redesigned order, checkout, pickup-method and payment-method screens, with a checklist of what improved: fewer steps, cleaner layout, stronger visual hierarchy, clearer progression, more consistent UI.

Design decisions

  1. 01

    Fewer steps

    Related information was consolidated to reduce unnecessary transitions and keep guests moving toward order completion.

  2. 02

    Recognition over recall

    Important choices became more visual and easier to understand, instead of relying only on labels and controls.

  3. 03

    Context instead of navigation

    Pickup and payment decisions could happen through contextual action sheets instead of pushing guests through additional screens.

Validation

  1. 01Prototype
  2. 02User testing
  3. 03Observe friction
  4. 04Iterate
  5. 05A/B experiment
  6. 06Rollout

User testing. Helped us evaluate usability and understanding.

Experimentation. Helped us understand behavior at scale.

Impact

Confirmed impact

+5%

Conversion

$5M+

Incremental revenue

In the first months after launch.

Making complex orders feel simple.

Flexibility creates complexity.

The UX challenge

Ordering flexibility can quickly become complexity. The menu and customization experience had accumulated dense information, multiple steps and interaction patterns that made it harder for guests to understand their options and move confidently toward checkout.

We redesigned the journey from menu discovery to meal review — simplifying customization, introducing a faster path for repeat behavior, and giving guests more control before adding an order to cart.

What informed the design

  • Existing experience
  • User testing
  • Design exploration
  • A/B testing

Friction

Repeat orders required re-discovery. Returning guests had to navigate the menu again even when ordering familiar items.

Limited review. Guests had limited opportunity to understand and adjust the complete meal before moving toward cart.

Product insight

Not every order starts with discovery

For returning guests, familiar orders were an opportunity to shorten the path to ordering — so we introduced a Reorder entry point directly in the menu.

The menu with a Reorder widget surfacing a guest's previous order at the top, above the usual categories.
Reorder, surfaced directly in the menu.
  1. 01Less searching
  2. 02Faster recognition
  3. 03Faster path to order

Reorder was introduced after testing the concept with guests and validating that a faster path to familiar orders could improve the ordering experience. Production results showed a positive impact on conversion.

Simplifying choice without removing control

Customization needed to support many possible choices without feeling like configuring a system — so we explored multiple interaction models and iterated with users.

  1. 01Multiple concepts
  2. 02Prototypes
  3. 03User testing
  4. 04Iteration
  5. 05A/B experiment

Design decisions

  1. 01

    Progressive decisions

    Smaller, focused choices.

  2. 02

    Visual recognition

    Options are easier to scan.

  3. 03

    Clear selection state

    Guests understand what is selected.

  4. 04

    Forward momentum

    Clear next actions.

Before

Before — menu categories, a product detail page, modifiers and a back-to-summary screen: more steps, dense information, no reorder and no meal review.

After

After — menu categories with Reorder, a simplified product detail page, simplified modifiers and a Review Your Meal screen, closing on Discover, Customize, Review, Order — with less effort.

Review before committing

A checkpoint before the cart

Before moving to cart, guests can now review the complete meal, understand their selections, make modifications and add complementary items — without restarting the ordering flow.

The Review Your Meal screen — the full meal and its items, with an Add to Order section for complementary items before checkout.
Review Your Meal.
  1. 01

    Verify

    Understand exactly what is being ordered.

  2. 02

    Modify

    Return to individual items when something needs to change.

  3. 03

    Add

    Discover complementary items while still in the meal context.

Validation

  1. 01Design alternatives
  2. 02Prototypes
  3. 03User testing
  4. 04Iteration
  5. 05A/B test
  6. 06Winning experience

User testing. Helped evaluate whether guests could understand and navigate the new customization model.

A/B testing. Helped determine whether the improved experience changed real ordering behavior at scale.

Impact

Confirmed impact

+2%

Conversion

At Burger King’s scale, even a small conversion improvement represents meaningful incremental impact.

Menu & Customization answers how do we help guests build the right order? Cart & Checkout answers how do we help guests complete that order? — two connected but distinct product problems.

  1. 01Discover
  2. 02Reorder / Select
  3. 03Product
  4. 04Customize
  5. 05Review
  6. 06Order

Home, loyalty and location.

Arriving, returning and finding a restaurant are three parts of the same guest journey — each needed less friction, clearer hierarchy and stronger continuity with the brand.

Home & navigation

The previous experience was functional, but key moments competed for attention and relied heavily on neutral surfaces with limited visual guidance. The redesign introduced stronger hierarchy, more intentional use of Burger King’s brand colors, clearer navigation, and onboarding for permissions and personalization.

  • Guidance
  • Hierarchy
  • Brand expression

Before

Before — login, account creation, home and account screens, functional but with no onboarding, limited brand expression, low visual hierarchy and high information density.

After

After — a three-step onboarding for location, notifications and recommendations, followed by the redesigned home and account screens, with stronger brand expression, clearer hierarchy and a more consistent experience.

Onboarding is where the app asks for something — personalization, location, notifications — before it’s earned much trust yet. Each moment pairs a short, purposeful animation with a plain-language reason, so granting access reads as part of the experience rather than an interruption.

  • 01Personalization
  • 02Location
  • 03Notifications
  1. 01Personalization
  2. 02Location
  3. 03Notifications
  1. 01

    Guidance before complexity

    A short onboarding sequence introduces location, notifications and recommendations progressively — not all at once.

  2. 02

    A more consistent guest experience

    Home, account, loyalty and navigation were treated as parts of the same system rather than isolated screens.

Loyalty

Royal Perks already gave guests ways to earn and redeem value. We redesigned the experience around progression — bringing Crowns, challenges, profile progress, badges, rewards and offers into one connected system that gives guests more reasons to engage and return.

Before

Before — transaction history, loyalty home and offers as separate screens: progress hard to track, information spread out, limited gamification and a generic offers experience.

After

After — an authenticated home with a Challenge, profile and progress, badges, and offers, closing on Earn, Complete Challenges, Unlock Badges, Redeem Rewards, Keep Ordering.
The Challenge card inside Royal Perks — earn 250 bonus Crowns within a limited window.
Challenges.
  1. 01Goal
  2. 02Action
  3. 03Progress
  4. 04Reward

Explicit goals guests can work toward, instead of only accumulating Crowns over time.

Makes Crown balance, progress toward the next reward, and milestones visible in one place.

Profile and progress screen — 550 available Crowns, a progress bar toward the next reward, and an expiration date.
Profile & progress.
Badges inside Royal Perks — Whopper Warrior and Fry O'Clock, tied to repeat purchases.
Badges.

Recognizes repeat behavior and achievements beyond Crown balance — Whopper Warrior, Fry O’Clock.

  • Clear hierarchy
  • Visual recognition
  • Clear states
The offers list — an applied offer, redeemable rewards and promo codes.
Rewards & offers.
  1. 01Earn
  2. 02Complete
  3. 03Progress
  4. 04Unlock
  5. 05Redeem
  6. 06Return

Location — pickup & delivery

Selecting a restaurant shouldn’t feel like leaving the ordering journey.

The UX problem

Location became context, not a prerequisite. The previous flow separated pickup and delivery, relied on list-based discovery, and handled delivery addresses as a separate step. We redesigned it around a map-based search, saved delivery addresses, and one consistent location model across pickup and delivery — preserving the order guests were already building while they resolve where to pick it up.

Before

Before — a list-based store locator and a separate delivery-address screen, with pickup and delivery handled as different flows and limited visual guidance.

After

After — a map-based location search with nearby, favorites and recents, saved delivery addresses, and one consistent flow for pickup and delivery, ending in Order Here or Delivery Here without losing context.
  1. 01

    Map and list together

    Map and results work together, helping guests understand location context while comparing nearby restaurants.

  2. 02

    Nearby, favorites and recents

    Faster, more convenient restaurant selection built on how guests actually choose.

  1. 01Find
  2. 02Select
  3. 03Order

Without losing context.

Engagement beyond the core ordering flow.

Not every Burger King interaction needs to begin with ordering. Games, campaigns and kiosk extend the same product thinking beyond checkout — connecting entertainment, brand moments and in-restaurant ordering back into one system.

Gamification & games

We explored games and interactive experiences that gave guests reasons to interact with the app beyond the core purchase journey — connecting entertainment with Royal Perks and tangible rewards.

  • Ordering: transactional value
  • Loyalty: progression
  • Gamification: participation
Gamification — Cloud Float, a push-notification takeover and a game score screen, alongside a simple participation loop (Discover, Play, Progress, Get rewarded) and three design principles: low friction to start, clear motivation, connect to loyalty.

Campaign takeovers

Large campaigns can temporarily transform the Burger King experience. Instead of promotional banners layered on top of the product, we designed them as integrated experiences that extend across the ordering journey while preserving the underlying interaction model — Dragon Ball as the primary example.

Dragon Ball campaign takeover — campaign home, menu and order screens on the app, and a matching kiosk campaign flow, framed as one campaign extended across different contexts with a shared campaign identity, consistent product offerings, and ordering patterns adapted to each context.
  1. 01Entry
  2. 02Menu
  3. 03Order
  4. 04Cart
  5. 05Confirmation
  • Brand immersion
  • Product usability
  • Design system
  • Campaign flexibility

Kiosk

Our work on kiosk applied learnings from the digital ordering experience — menu discovery, product selection, customization, cart, loyalty and checkout — adapted to the in-restaurant context. Kiosk was never designed independently from the app; the teams could use learnings from one surface to inform another.

  1. 01App learnings
  2. 02Adapt to kiosk context
  3. 03Test
  4. 04Iterate
  5. 05Experiment
  6. 06Ship

Confirmed impact

Up to +5%

Conversion

Designing beyond the guest experience.

Part of this role extends past the guest-facing surfaces into internal and operational tools — BK Assistant for franchise management, the Kitchen Display System for restaurant crews — designing for operators as well as guests.

Designing better workflows, not just better interfaces.

Competitive research can quickly become fragmented and outdated. I designed an AI-enabled workflow that continuously monitors key QSR competitors and turns new product signals into structured insights for the design team.

Public signals

  • AppMcDonald's — new app feature spotted
  • LoyaltyWendy's — loyalty update detected
  • WebTaco Bell — website change tracked
  • KioskChick-fil-A — kiosk experience update
  • OrderingStarbucks — ordering flow change
  • ReviewsCustomer reviews — sentiment shift
  • NewsIndustry news — QSR digital trends
  • ProductCompetitor announcement — new line

AI monitoring

Processing
  • Identify
  • Analyze
  • Categorize

Competitive hub

AllMcDonald'sWendy'sTaco Bell+2
CompetitorFeatureCategorySource
  • McDonald'sNew in-app feedback experienceMobileFeedbackView →
  • Wendy'sLoyalty tier redesignMobileLoyaltyView →
  • Taco BellNew ordering experienceAppOrderingView →
  • Chick-fil-AKiosk flow redesignKioskKioskView →
  • StarbucksCheckout simplificationMobileCheckoutView →

Weekly Slack digest

#competitive-intelligence

Competitive Intelligence · Weekly Update

5+ new competitor updates this week

  • McDonald'sNew in-app feedback experience

    Feedback · Mobile View source →

  • Wendy'sLoyalty tier redesign

    Loyalty · Mobile View source →

  • Taco BellNew ordering experience

    Ordering · App View source →

  • Chick-fil-AKiosk flow redesign

    Kiosk · Kiosk View source →

  • StarbucksCheckout simplification

    Checkout · Mobile View source →

New findings are automatically added to a shared competitive database, with weekly updates delivered to the design team — surfacing patterns, customer reactions and emerging product opportunities more consistently than ad hoc research allowed.

AI monitors. The system organizes. The team decides.

Designing for guests. Measuring what changed.

Across these initiatives, experimentation helped connect design decisions to measurable product outcomes. Below are the results I can share publicly.

Measured impact

+5%

Cart & checkout · conversion

$5M+

Cart & checkout · incremental revenue

First months after launch.

+2%

Customization · conversion

Up to +5%

Kiosk · conversion

Large products are designed together.

Working across a product this large meant continuously balancing guest needs, research insights, technical constraints, experimentation and business priorities. My role wasn’t simply to deliver screens — it was to help teams understand the problem, align around decisions, test ideas and move the experience toward implementation.

  • Product
  • Research
  • Design
  • Engineering
  • Analytics

One guest experience. Many surfaces. Shared patterns, components and interaction logic keep the app, web and kiosk coherent, while each surface adapts density, targets and layout to its own context.

The menu, cart and loyalty logic are shared; the design system adapts presentation per surface.— scroll to see the full diagram

This is the product I helped evolve.

Home
Home
Menu
Menu
Customization
Customization
Cart & checkout
Cart & checkout
Loyalty
Loyalty
Location
Location
Gamification
Gamification
Campaigns & kiosk
Campaigns & kiosk

At this scale, every small decision compounds.

  1. 01

    Simplicity is a business decision

    Reducing friction can improve both the guest experience and measurable product performance.

  2. 02

    Consistency doesn't mean sameness

    App, web and kiosk need shared patterns, but each context requires different interaction decisions.

  3. 03

    Experimentation changes the conversation

    Design becomes stronger when decisions can move from hypothesis to user feedback to measurable product behavior.

  4. 04

    Designing the system matters more than designing the screen

    Individual improvements become more valuable when they strengthen the journey around them.

At this scale, small interaction decisions rarely stay small. They shape behavior, systems, teams — and sometimes measurable business outcomes.